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Every review calls the Starburst online slot a ten-line game. Technically true, and it undersells what's happening on the reels.
Starburst pays in both directions on every one of those lines. Three matching symbols on reels 3, 4 and 5 counts exactly like three on reels 1, 2 and 3, and each direction is settled separately. In practice that roughly doubles how many combinations are live on any given spin — which is why a game with a 500x cap and no bonus round has survived fourteen years. The Starburst slot returns 96.09% at the top build. Play the Starburst demo free above, or play Starburst real money in AUD at LuckyElf Casino.
|
Standard 10-line slot |
Starburst |
|
|
Direction |
Left to right only |
Both |
|
Combinations per line |
One |
Two, settled separately |
|
Effective coverage |
10 |
Roughly 20 |
|
Can both directions pay at once? |
N/A |
Yes, and both are paid |
That last row is the detail most pages skip. If a line happens to produce a winning combination reading left-to-right and right-to-left, you collect both. It's uncommon, but it's not a rounding error.
The rule also changes how the expanding Wild works. A full reel of Wilds through the middle means every payline runs through a substitute — and because wins build from either edge, any two matching symbols on either side of it form a three-symbol win. One Wild reel is doing twice the work it would in a one-direction game.
|
Feature |
Details |
|
Provider |
NetEnt |
|
Release |
June 2012 |
|
Reels |
5, three rows |
|
Paylines |
10 fixed, pay both ways |
|
RTP |
96.09% top; five lower builds exist |
|
Volatility |
Low |
|
Bet range |
A$0.10 to A$100 |
|
Maximum win |
500x |
|
Hit frequency |
22.7% |
|
Wild |
Expanding, reels 2, 3 and 4 only |
|
Scatter |
None |
|
Free spins |
None |
|
Mobile |
NetEnt Touch, iOS and Android |
Look at the Starburst slot symbol set: five gems, a BAR, a Seven, and the Wild.
There are no 10s, Jacks, Queens, Kings or Aces. Nothing on these reels is filler.
That's unusual and it's directly responsible for the 22.7% hit frequency. In a typical slot, roughly half the symbol set exists to occupy space and pay almost nothing. Here every icon is a paying symbol, so a win lands roughly once every four or five spins rather than once every eight.
The trade is at the top. BAR pays 250 coins for five on a line, which is modest, and the whole paytable sits in a narrow band. Starburst pokies pay often and small by design — the maths spreads its budget across frequency rather than concentrating it in a rare event.
One Starburst feature, and it's the only one. The Starburst Wild lands on reels 2, 3 and 4 — never the outer two.
It substitutes. For every other symbol on the grid, without exception, since there's no scatter to exclude.
It expands. Immediately filling all three positions on its reel, then locking that reel in place.
It buys a respin. Every expanded Wild awards one free respin with the Wild reel held and the other four spinning again.
Land another Wild during that respin and it expands, locks and gives you another. The sequence resolves itself with nothing to click. Three middle reels means three Starburst respins is the absolute ceiling, ending with the entire centre of the grid covered.
The Wild pays nothing on its own. It has no value in the paytable at all — unusual, and a reminder that its job is coverage rather than payout.
Worth spelling out, because the picture is specific.
You need BARs filling reels 1 and 5, with Wilds covering 2, 3 and 4. Every line then reads five-of-a-kind in both directions simultaneously, and that's 500x your stake.
Notice what that requires. The Wilds have to be in the middle, and the paying symbols have to be on the outside — a picture you'd never assemble deliberately if you were imagining a jackpot screen. That's the opposite of how most players imagine a maximum win, and it's a direct consequence of the reel restriction.
It also explains why the ceiling is where it is. Starburst online can't produce a screen full of Wilds paying by themselves, because Wilds don't pay. The maximum is a specific arrangement rather than a jackpot event.
|
Build |
RTP |
|
Top |
96.09% |
|
95.05% |
|
|
94.05% |
|
|
93.05% |
|
|
92.05% |
|
|
Lowest |
90.05% |
Six percentage points between the best and worst Starburst builds, and NetEnt supply every one of them to operators who want them.
The Starburst RTP quoted everywhere is 96.09%, which is fine rather than generous. On the 90.05% build you're playing a materially worse game with identical reels and no way to tell from the screen.
The figure is printed in the in-game paytable. Ten seconds, every time, on any game in the lobby — but especially one where the spread runs to six points. Nothing else you decide about how to play this game will move your expected return that far.
NetEnt also splits the 96.09% figure into roughly 68.7% from base spins and 27.4% from the respin feature. Over a quarter of what this game returns depends on Wilds actually landing, which puts the respin in perspective.
The Starburst pokie genuinely is low-variance, and we'd rather say that plainly than dress it up as something it isn't.
Starburst wins land roughly every four or five spins. Most are small — purple, blue and orange gems all pay less than your stake at typical bet levels. Anything worth noticing comes from a respin chain with two or three Wild reels locked, and the ceiling stops at 500x.
Our read at LuckyElf: this is a game for long sessions on a modest balance, and one of the more sensible options we carry for working through wagering requirements where the balance simply has to survive. Contribution rates vary by promotion, so check the terms.
It's the wrong game if you want a big hit. Sweet Bonanza in our lobby reaches 21,100x and Money Train 3 goes to six figures. Starburst isn't competing there and never was.
It's also worth saying that low volatility doesn't mean better odds. The 96.09% return is what it is regardless of how the wins are distributed — what changes is how long your balance survives while that return plays out, not how much of it comes back.
Worth asking, because almost nothing else from that year survives.
Part of the answer is bonus offers. Starburst has been attached to more free spins promotions than any other slot in the industry, which means a generation of players learned what a slot was on this game. Familiarity compounds.
But the design holds up on its own terms, and that matters more than the promotions do. Every rule fits on one paytable screen. There's no meter to track, no unlock progression, no modifier system, no decision to make. You can watch someone play for thirty seconds and understand exactly what's happening, which is not true of anything released in the last five years.
The presentation helps too. Gems drifting over a purple star field, a soft synth hum, an arcade chime when something lands. Nothing dates because there was nothing to date — no characters, no story, no cutscenes.
Australians who came up on pub machines tend to take to Starburst online quickly for the same reason. It moves fast, it pays regularly, and it doesn't ask you to sit through two hundred flat spins waiting for a bonus that may not arrive.
Starburst pokies run in demo on virtual credits with the same reels, paytable and respin rules as the paid version. No account, no deposit, resets on reload.
You won't need long, and that's part of the point. The entire feature set shows itself inside thirty or forty spins, because there's only one feature.
Two things worth watching while you're there.
Look for a line paying in both directions at once. It happens often enough to catch, and seeing it once makes the mechanic concrete in a way the paragraphs above can't.
Then count how many respins you actually chain across a run of spins. One is common. Two is less so. Three, with the whole middle locked, is the outcome the maths is built around and it's rarer than the animation suggests.
Demo builds normally run the top 96.09% configuration while a live game may sit lower, so free play shows behaviour rather than return.
Demo wins are virtual, can't be withdrawn and don't count toward promotions or wagering.
|
Starburst |
Starburst XXXtreme |
|
|
Release |
June 2012 |
July 2021 |
|
Paylines |
10, both ways |
9, left to right only |
|
RTP |
96.09% |
96.26% |
|
Max win |
500x |
200,000x |
|
Volatility |
Low |
High |
|
Multipliers |
None |
2x to 150x, combining to 450x |
|
Bonus buy |
None |
XXXtreme Spins |
XXXtreme keeps the grid and the middle-reel Wilds, then throws out the both-ways rule and rebuilds everything underneath.
That's the trade worth understanding. The sequel gained multipliers and a ceiling four hundred times higher, and paid for it by abandoning the mechanic this article is about. Nine lines, one direction, high variance.
If the original's low ceiling frustrates you, that's where to look. If Win Both Ways is what you like, the sequel doesn't have it.
Editor note: confirm which of the six RTP builds LuckyElf runs before publishing. Release date is documented as 20 June 2012 for desktop; some databases list November 2013, which is the NetEnt Touch mobile release.
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