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Hand of Anubis by Hacksaw Gaming
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Hand of Anubis Slot: A Five-Symbol Cluster Pays 1x, Eleven Pays 60x

The Hand of Anubis online slot has a steeper paytable than almost anything in our lobby, and it changes what you should be hoping for.

Land the minimum cluster of the best symbol — five ankhs touching — and you collect 1x your stake. Land eleven of them and you collect 60x. Same symbol, sixty times the payout, for six extra icons. That gap is why a chain that keeps rebuilding one formation matters far more than a spin producing several small clusters. The Hand of Anubis slot returns 96.24%. Play the Hand of Anubis demo free above, or play Hand of Anubis real money in AUD at LuckyElf Casino.

The Payout Curve, Written Out

Symbol

5-symbol cluster

11+ cluster

Multiple

Ankh

1x

60x

60×

Pyramid / snake

0.5x

40x

80×

Eye of Horus / scarab

0.3x

20x

67×

Card values

0.1x

15x

150×

Read the last column. Every symbol multiplies its value by somewhere between sixty and a hundred and fifty times as the cluster grows from minimum to maximum.

The card values are the extreme case. A minimum cluster of a card symbol returns a tenth of your stake, which is genuinely nothing. Eleven of them returns 15x, which is a real result. Same symbol, a hundred and fifty times the difference, and the only variable is how many landed.

That's why a 36.92% hit frequency doesn't mean what it sounds like. Roughly one spin in three produces a cluster, and most of those clusters sit at the bottom of that curve returning fractions of a stake. Hand of Anubis pokies are busy and quiet at the same time.

Hand of Anubis Specs

Feature

Details

Provider

Hacksaw Gaming

Release

April 2022

Grid

5x6, cluster pays

Minimum cluster

5 connected symbols

RTP

96.24% top; 94.32%, 92.28% and 88.41% builds exist

Volatility

Very high, 5 out of 5

Bet range

A$0.10 to A$100

Maximum win

10,000x

Hit frequency

36.92%

Wild

Blue and green Soul Orbs

Multiplier ceiling

9,999x inside the bonus

Bonus rounds

Two, on different scatter counts

Mobile

iOS, Android, browser

Three Scatters and Four Scatters Give Different Games

This is the Hand of Anubis slot quirk worth knowing before you play.

Almost every slot awards more free spins for more scatters. Hand of Anubis awards a different bonus entirely.

Three scorpions opens Underworld. Ten free spins, cluster pays with multipliers building beneath each reel. Every winning symbol on a reel advances that reel's multiplier by 1x, and modifier symbols carrying 2x to 10x can boost them directly. All five multipliers are summed and applied to winning clusters, reaching up to 9,999x combined.

Four scorpions opens Judgement. Three free spins, and every regular paying symbol is stripped from the grid — only specials and blanks land. It's a hold-and-win structure with multipliers positioned above the reels rather than below.

Two Hand of Anubis rounds running on opposite logic, triggered by symbol counts one apart. Nothing on screen explains that a fourth scatter changes the Hand of Anubis game rather than extending it.

The Buy Ladder Favours the Cheaper Option

Where purchases are permitted:

Option

Cost

RTP

Volatility

Underworld

129x

96.29%

Very high

Judgement

200x

96.18%

High

The Underworld buy costs less and returns more. That's not the usual arrangement, and it means Judgement's appeal has to be its structure rather than its value.

If you're buying purely on numbers, the cheaper option wins on both counts. If you want the hold-and-win experience specifically, Judgement is the only route to it — and you'll pay 71x more for a marginally worse return.

Feature purchases are prohibited in the United Kingdom and restricted in several other markets.

Soul Orbs, and the One That Grows

There's no conventional wild in the Hand of Anubis pokie. Two Soul Orbs do the job instead.

The green orb substitutes to complete or extend clusters. Straightforward enough.

The blue orb substitutes and carries a multiplier that rises by 1x for every winning cluster it forms part of. An orb surviving several cascades in one sequence keeps gaining value throughout.

That blue orb is the main source of meaningful base-game results, and it's easy to overlook while you're watching clusters. With the paytable as steep as it is, a cluster that would return 8x becomes worth having when a blue orb that's been climbing through four cascades applies to it.

Neither Soul Orb pays on its own. They exist to extend clusters and, in the blue orb's case, to reward the same chains the payout curve is already rewarding.

Cascades Do Double Duty

A winning cluster pays and clears. Symbols above drop into the gaps, new ones enter from the top, and any new cluster pays and cascades again.

The Hand of Anubis online sequence ends when a drop produces nothing.

Two things make cascades matter more here than in most cluster games. First, the payout curve — each cascade is a chance for the same symbol to rebuild into a larger formation and climb toward that 60x band. Second, the blue orb — every cascade a surviving orb participates in adds 1x to its multiplier.

So a long Hand of Anubis chain compounds twice over: bigger clusters, and a bigger multiplier applying to them.

Hand of Anubis RTP and the Build Problem

Build

RTP

Top

96.24%

 

94.32%

 

92.28%

Lowest

88.41%

Eight percentage points between the best and worst Hand of Anubis builds.

The Hand of Anubis RTP quoted everywhere is 96.24%, which sits marginally above the market average. On 88.41% you're playing a materially different game with identical reels and no way to tell from the screen.

Open the game information panel. That gap outweighs every decision covered on this page, including which bonus you buy.

Volatility is 5 out of 5 on Hacksaw's scale. The hit frequency of 36.92% keeps the screen active without keeping the balance alive, and the payout curve explains exactly why.

Our read at LuckyElf: this suits players who understand what they're paying for — mechanical variety and a genuinely different bonus structure, at the cost of long stretches returning fractions of stake. If you want Hacksaw mechanics at a gentler pace, Le Bandit and Dork Unit in our lobby both run medium volatility and reach the same 10,000x.

Where a 10,000x Actually Comes From

Worth tracing the Hand of Anubis online path, because the two bonus rounds reach it very differently.

Through Underworld: five reel multipliers climbing independently across ten spins, summed and applied to a cluster. Reaching 9,999x combined needs several reels running high simultaneously, and the cluster landing on top of them has to be substantial in its own right. That's two things going right at once.

Through Judgement: three spins in a hold-and-win frame with a stripped grid. Fewer moving parts, less to accumulate, and a structurally lower peak — which is reflected in its high rather than very high volatility rating.

So the ceiling belongs to Underworld in practice. That's part of why it returns more when bought despite costing less, and it's the answer to which round you should be chasing if the maximum is what interests you.

For everyone else, the realistic target is different. A base-game sequence where a blue orb survives four or five cascades while a cluster rebuilds into the 20x to 60x band produces a result worth having, and it happens often enough to plan around.

Playing Hand of Anubis Free at LuckyElf

Hand of Anubis pokies run in demo on virtual credits with both bonus rounds, both Soul Orbs and both buy options. No account, no deposit, resets on reload.

Two things worth doing.

Watch a cluster grow across cascades. Start with five symbols and follow what happens as the chain rebuilds. Seeing a formation climb from 1x to 20x to 60x makes the payout curve concrete in a way the table above can't, and it changes what you're hoping for on every spin.

Then run both bonuses. Buying each with money means 129x plus 200x — 329 times your stake for one look at each. In free play that comparison costs nothing, and it's worth making because the two rounds feel nothing alike. Underworld builds across ten spins with five multipliers climbing independently. Judgement strips the grid bare and gives you three spins in a hold-and-win frame that either catches or doesn't.

Since the buy menu lets you choose, knowing which you prefer is the practical decision this game asks of you.

Demo wins are virtual, can't be withdrawn and don't count toward promotions or wagering.

Hand of Anubis in the Hacksaw Range

 

Hand of Anubis

Le Bandit

Wanted Dead or a Wild

Release

April 2022

August 2023

2021

Grid

5x6 cluster pays

6x5 cluster pays

5x5, 15 lines

RTP

96.24%

96.34%

96.38%

Volatility

Very high

Medium

Very high

Hit frequency

36.92%

32.47%

19.36%

Max win

10,000x

10,000x

12,500x

Bonus rounds

Two, different triggers

Three tiers

Three modes

All three are in our lobby, and for Hand of Anubis the hit frequency column tells you more than the volatility ratings do.

Hand of Anubis hits more often than either — nearly double Wanted Dead or a Wild's rate — while carrying the same maximum volatility rating. That's the payout curve at work again. Frequent tiny clusters and rare large ones spread outcomes as widely as infrequent medium ones do.

Editor note: release date is documented as both 2021 and 21 April 2022; the 2022 date appears on more provider-adjacent sources. One outlier review lists the maximum as 7,500x against the 10,000x most databases state. Confirm both, and which RTP build LuckyElf runs, before publishing.

More
Do clusters need to be a specific shape?
Does the blue orb keep its multiplier between spins?
Can both bonus rounds trigger from one spin?
Why does Judgement only give three free spins?
Are the multiplier modifiers in Underworld random?
Does the buy give me a choice between the two bonuses?
How does the 9,999x multiplier ceiling work?
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